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Thursday, November 27, 2025

Visible programming language for Godot – GameFromScratch.com


Flowkit is a model new venture (actually… two days in the past!) that brings Assemble 3/Clicteam Fusion/GDevelop model visible programming to the Godot recreation engine. Applied as a plugin utilizing 100% GDScript, flowkit requires Godot 4.5 or greater.

Flowkit is described as:

This can be a Godot plugin constructed solely inside GDScript, that means there are not any exterior dependencies. It’s an event-based visible scripting resolution designed to copy the simplicity of the Clickteam Fusion 2.5 and Assemble 3 occasion editor programming interfaces.

You probably have any points, function requests, or solutions, please go to the problems part on Github.

Be aware: This plugin remains to be new and including node help is time consuming, so to fight this we added a builder possibility, within the backside panel of FlowKit click on “Edit” > “Generate Occasions/Circumstances/Actions” and it’ll try and robotically generate practical occasions, circumstances and actions in your venture.

It is most likely finest to not use this plugin for manufacturing but.

Flowkit key options embody:

  • 🎯 Occasion sheet system: Create recreation logic utilizing intuitive occasion blocks with circumstances and actions.
  • 🔌 Node-based structure: Goal particular nodes in your scene tree for granular management
  • 📦 Extensible provider system– Simply add customized occasions, circumstances and actions
  • ⚡ Runtime Engine: Environment friendly in-game occasion processing with automated scene detection
  • 🎨 Editor integration: Seamless integration with Godot editor interface
  • 💾 Useful resource-based storage: Occasion sheets saved as .tres Assets to facilitate model management.

Key hyperlinks

FlowKit Github Repository

Stream Equipment Residence Web page

FlowKit in Godot Asset Library

You possibly can be taught extra about FlowKit and see it in motion on the video beneath.

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