by Jonathan Peters, PhD – Motivation Director, Sententia Gamification
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I repeat this query over the July 4 vacation and have been eager about it: “Why can we, as adults, nonetheless take a break from studying in the summertime?”
That thought germinated whereas studying the e-book. Homo Ludens: a examine of the playful aspect in tradition By Johan Huizinga. (I do not advocate the e-book; it is previous, not written in English, and really educational.)
And that is what prompted me to create this. video collection about enjoyable in Studying and Improvement.
There are 4 movies, all about half-hour lengthy. And every researches scientific research about enjoyable and what it means for studying and improvement. Particularly:
- He first video appears at some attention-grabbing neuroscience on why historical past is such an efficient instructing instrument
- The second video delves into the sorts of enjoyable, particularly these primarily based on the 16 basic needs all of us have.
- Subsequent, we deconstruct video games to find what makes them participating, if not addictive, and ask, “Are there points of video games we will use in our studying packages?”
- Which brings us to the ultimate video on gamification, however from the angle of psychology quite than recreation design.
As we proceed to analysis strategies to interact and interact college students, we wish to share with our neighborhood. I hope you discover these movies helpful and sensible so you may create and ship extra profitable studying packages.
Additionally, you will discover a few different paperwork that you could be discover helpful and attention-grabbing. The primary is in regards to the 16 sorts of enjoyable you may apply to your studying packages (and a pair extra). That comes within the second video of the collection.
The movies are spaced out so you’ve gotten time to think about the functions earlier than speeding to be taught extra. To begin the collection, Click on right here.