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Tuesday, April 29, 2025

Shaders – Recreating a 3D pixel artwork water impact


In latest days I’ve been making an attempt to recreate an impact of this weblog put up:
https://www.davidhol.land/articles/3d-pixel-arering#water/

In case you transfer down, you’ll attain the water part through which the writer shares this video
https://www.davidhol.land/articles/3d-pixel-arering/pixel_water_waves.webm

They affirm that this impact of the white traces (waves) seems slowly and the reappearance is completed utterly within the fragments shader and with just one learn texture. Appointment:

One evening I made a decision to be awake till 3 within the morning, creating a way for horizontal traces aligned and aligned on the planet house for small animated waves. The feel under is the results of that journey. This was a time once I felt I used to be actually doing technical artwork. Boil all the pieces to a texture studying, utilizing all coloration channels for elements of path, variance and time. I wish to thank Maker materials for the wonderful process instruments.

Additionally they share the feel they used

I’m primarily fascinated with R and G channels of this texture, since I’ve found that B and A are most likely used for some sort of masks. Right here is identical texture with the R and G channels remoted for simpler visualization

The same patron of Voronoi but with the R and G channels isolated to better show how those channels are seen

I requested the creator in Bluesky what the R and G channels encode, and he stated that R and G channels encode a tackle far From the middle of the cell through which the pixel is situated and that makes use of this info within the shador to extract the horizontal tackle whatever the viewing angle. You may see the entire reply right here

I’ve tried to experiment, however I’ve not but been capable of method what’s seen within the video within the weblog put up. I’d admire any concept!

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