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Monday, April 28, 2025

Node pictures of the blurred board sport in Unity (person interface and sprite downside)


I’m creating a board sport in Unity and dealing with an issue with the readability of the picture. The plate consists of a number of nodes, every that reveals a picture of 480×600 px. Nonetheless, these pictures appear blurred and illegible within the view of the sport, particularly when the sport window is scale.

Configuration particulars: Earlier view of the sport Decision: 16: 9 to 1x Chamber settings Scale: from prime to backside spelling, capturing the picture of the whole picture of readability: the photographs are neats in exterior photograph spectators however They turn out to be blurred in the issue of the size of the unit: the blur worsens if it resizes the scale of the view of the sport what I’ve tried: configure the kind of texture within the sprite adjustment filter mode (2D and UI) to level ( No filter) Disable the MIP maps within the import configuration configuration of configuration compression to none guaranteeing that the canvas climber is configured in “scale with display display” (if used UI) that coincides with the rectransformation dimension of the picture With the true decision regardless of these makes an attempt, the photographs stay blurred. What may very well be inflicting this and the way can I assure clear and crisp pictures for my board sport nodes? Any recommendation could be very appreciated!

I’m very new in Unity and it’s my first sport, with the hope of studying new issues within the course of, however I’m caught with this, please assist. Thanks prematurely! 😊

I’m attaching the photographs to your reference.
Structure and configuration of the destination node used
Settings used
Configuration of added destinations
Maximized view of the game
Why do they blur?
Camera settings

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