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Sunday, November 16, 2025

Indie Retro Information: Elite – David Braben’s Elite 8-bit area fight buying and selling sim will get Atari XL/XE port demo by reifsnyderb


I used to be lately speaking to some associates about David Braben’s authentic Elite 8-bit area fight buying and selling sim, and the way we have seen some fan-based remakes seem, in addition to enhancements and ports to completely different 8-bit techniques. However this newest information might curiosity you, in case you have an Atari XL/XE, as reifsnyderb has launched a demo of a port for the Atari XL/XE. You’ll be able to see a model of the sport within the video beneath.

Right here you’ll briefly discover the most recent from the developer with all the main points by way of the supply hyperlink beneath. “Many people have been teased with a latest unoptimized port of the tape model of Elite and one other port challenge for ever and ever. Consequently, I grew to become annoyed and determined to do it myself. Initially, I explored porting the tape model to the CC65. After greater than an hour of labor and finding out the supply code, I noticed that it was a very dumb concept. That is after I spent somewhat time reviewing the variations between the unique tape model and the disk variations of Elite after which determined sure I used to be going to port Elite to the Atari 8-bit pc. I ought to do the disk model because it has many extra options.”

Traits:

  • 31 doable ships
  • Improved AI and spawning
  • Flashing indicators within the cabin
  • 3 ship colours in 3d scanner
  • Coloured crosshairs in area view
  • 9 colours on the cockpit show
  • Appropriate docking pc
  • Boat hanger proven after docking
  • Flicker-free ships and area stations
  • Each varieties of area stations
  • Planets have craters, meridians and/or equators.
  • Optimizations have been made that embody using mathematical routines based mostly on logarithms.
  • …and lots of extra!

System necessities:

  • Atari 400 or 800 with not less than 48k reminiscence and OS/B or
  • Atari XL or XE with not less than 48k of reminiscence and an XL or XE working system.
  • Joystick
  • Floppy drive and/or a tool that may learn and write ATR photographs.

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