utilizing System.Collections;
utilizing System.Collections.Generic;
utilizing UnityEditor;
utilizing UnityEditorInternal;
utilizing UnityEngine;
(CustomEditor(typeof(DialogueTrigger)))
public class DialogueTriggerEditor : Editor
{
personal SerializedProperty _conversations;
personal void OnEnable()
{
_conversations = serializedObject.FindProperty("conversations");
}
public override void OnInspectorGUI()
{
//base.OnInspectorGUI();
serializedObject.Replace();
_conversations.arraySize = EditorGUILayout.IntField("Conversations Dimension", _conversations.arraySize);
for (int x = 0; x < _conversations.arraySize; x++)
{
var dialog = _conversations.GetArrayElementAtIndex(x);
var conversationName = dialog.FindPropertyRelative("conversationName");
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(conversationName);
EditorGUI.indentLevel++;
var _dialogues = dialog.FindPropertyRelative("Dialogues");
_dialogues.arraySize = EditorGUILayout.IntField("Dialogues dimension", _dialogues.arraySize);
for (int i = 0; i < _dialogues.arraySize; i++)
{
var dialogue = _dialogues.GetArrayElementAtIndex(i);
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(dialogue, new GUIContent("Dialogue " + i), true);
EditorGUI.indentLevel--;
}
if (_dialogues.arraySize > 0)
{
if (GUILayout.Button("Save Dialog"))
{
}
}
EditorGUI.indentLevel--;
}
serializedObject.ApplyModifiedProperties();
}
}
I’m utilizing the editorgui.indentlevel ++ in some locations; However the result’s this:
However I need it to be like this:
Conversations Dimension
Dialog Identify
Dialogue dimension
Dialog Identify
Dialogue dimension
Dialog Identify
Dialogue dimension
Dialog Identify
Dialogue dimension
That is the way it needs to be seen within the inspector.
The issue is on this half:
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(conversationName);
EditorGUI.indentLevel++;
var _dialogues = dialog.FindPropertyRelative("Dialogues");
_dialogues.arraySize = EditorGUILayout.IntField("Dialogues dimension", _dialogues.arraySize);
I can not make the “dialog” title “dialogues” and the “dialogue dimension” the identical as I needed.
The “dialogues” are wonderful, however the others don’t.