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Saturday, November 15, 2025

Detailed Shadow Labyrinth patch notes model 1.1.0, Swap 2 and Swap replace coming quickly


Bandai Namco introduced on the finish of final month that it could be renewed Shadow Labyrinth with a serious replace. Model 1.1.0 has now been formally launched on a number of platforms. These updates will not be but obtainable on Swap 2 and Swap, however “will likely be launched quickly.”

For now, here is the complete rundown of this subsequent main replace, which incorporates the addition of “Explorer Mode”, stability changes for the prevailing mode, and improved gameplay management for Mini-PUCK. Bandai Namco notes how this replace has been designed to “improve” the general enjoyment of this title. Right here is the complete abstract:

Shadow Labyrinth – Replace 1.1.0 (Swap, Swap 2 – Coming quickly)

Supported platforms

  • PlayStation®5 / Xbox Collection X|S / STEAM® at the moment are obtainable
  • Updates for Nintendo Swap™2/Nintendo Swap™ are additionally coming and will likely be launched quickly. Thanks on your endurance!

Settings

  • Including Explorer Mode
    • This mode considerably reduces the problem of fight and exploration, permitting you to higher benefit from the story and the world.
    • The prevailing mode, which was playable within the first launch of Shadow Labyrinth, will now be distinguished as “Veteran Mode”, permitting you to proceed having fun with the extreme gameplay you anticipate!
  • Switching technique
  • You may change modes at any time through the save information choice on the title display or inside the Miku Sol menu (Save/Warp Level).
  • There are not any disadvantages to deciding on “Explorer Mode”, so benefit from the recreation within the mode that most accurately fits your play fashion.
  • Important settings in Explorer mode
    • The assault energy of Sword Fighter and GAIA elevated.
    • Injury taken is decreased
    • Contact harm is negated
      • Contact harm happens when sure enemies are hit or when enemies carry out particular actions corresponding to charging.
    • Varied vitality consumption charges are decreased and restoration results are elevated.
    • ESP consumption is decreased
    • Elevated GAIA vitality restoration throughout predation (devour enemies)
    • GAIA Vitality robotically recovers when you are within the Sword Fighter part
    • Elevated ESP restoration velocity whereas crouched.
    • Quicker restoration velocity after ESP reaches 0
  • Help for athletic restoration
    • In sure areas with notably excessive athletic issue (platforms), failing 3 times in a row will trigger a warp level to look, permitting you to skip that particular difficult athletic space.
  • “Tenacity Increase” is accessible
    • “Tenacity Increase” additional will increase assault energy!
    • When “Tenacity Increase” is activated, the Sword Fighter’s cape turns pink and the assault energy progressively will increase every time you die.
    • Gamers can activate/deactivate Tenacity Increase and regulate its stage at any time by way of Miku Sol (Save/Warp Level)
  • MAZE issue settings
    • Together with boss nerf, changes to the MAZE stage, and modifications to the position of things inside MAZE.

The next settings apply to each Explorer and Veteran modes.

  • Changes to Miku Sol (save factors/warp)
  • Considerably elevated the quantity of Miku Sol (save factors/Warp) and easy Miku Sol (save factors)
  • Moreover, some easy Miku Sol have been changed with warpable Miku Sol, significantly bettering participant consolation.
  • Mode change/settings added to Miku Sol menu
    Now you can change between Explorer Mode and Veteran Mode at any time from Miku Sol’s menu.
    Moreover, now you can flip “Tenacity Increase” on or off and set its stage.
  • HP tanks now get better even in Easy Miku Sol
  • MAZE Settings
  • Adjusted Clear MAZE Rewards
  • The reward rating required to clear MAZE has been decreased, making it simpler to acquire.
  • Moreover, Ora can now be obtained when the rating gauge is at most or when the reward acquisition rating is reached, even when the reward has already been obtained.
  • Most bonus fruit acquisition elevated from 100 to 200.
  • In case you fail the MAZE of Crimson Bragza: Terrias-Gilba, Blue Bragza: Terrias-Juno, Orange Bragza: Terrias-Valou, or Pink Bragza: Terrias-Boz Rag, gamers can select to skip it.
  • Added save/load assist for the retry characteristic of MAZE boss battles!
  • MAZE that has progressed to the boss battle can now resume from the boss battle after restarting the sport.
  • Mini PUCK playback management settings
  • Added operation tutorial phases inside the Miku Sol menu, sure MAZEs, and after some occasions.
  • Added a devoted button for impartial leap (leap with out directional enter). This reduces the opportunity of unintentional entries.
  • Added ahead diagonal stick enter to the traditional leap button. Inserting the stick diagonally ahead and leaping now follows the identical trajectory as a impartial leap, making the controls extra intuitive.
  • Improved management within the air after leaping.
  • Different settings
    • If you’re defeated through the ultimate battle in opposition to the final boss, now you can attempt once more from the ultimate battle!
    • Discount in consumption and improve in restoration of varied vitality sources.
      • No ESP consumption when Devouring as Sword Fighter
      • Diminished ESP consumption throughout evasive maneuvers
      • Elevated GAIA vitality restoration throughout Devour (restoration additionally elevated barely in Veteran mode)
  • Corrections
    • Fastened a difficulty the place the sport might crash throughout employees rolls. (Nintendo Swap model solely)
    • Fastened a difficulty the place, in sure LABYRINTHS, the velocity of being kicked out of a booster would lower at excessive refresh charges. (Steam model solely)
    • Fastened a difficulty the place ESP wouldn’t get better naturally and the menu couldn’t be opened after dying underneath particular situations.
    • Different minor fixes

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