All through 2024, I have been holding you up to date on Golden Code’s unbelievable Danmaku shooter, ‘Hyperborea’. A sport that not solely options first rate graphics, but in addition extra bullets and lasers than you may deal with, all working on a normal A1200 or higher. Properly, if you’re within the newest developments of this upcoming Amiga sport, previously often called ‘Hyperborea’. We now have some new gameplay footage which you could see proper now beneath.
And listed here are the event notes for this newest video! “An actual bullet hell on an unique Amiga 1200, 304 x 256 PAL 50 Hz, 2p simulation mode, lots of of bullets however work in progress.”
What’s new:
- Flash is now built-in into the participant’s ships, so there are not troublesome areas right here. It was performed procedurally throughout loading in order that the respective property can nonetheless be simply edited.
- flashing hitbox on participant ships (possibly put it a couple of pixels down)
- New pseudo-terrestrial enemy mode. The spiders initially of the trial degree use that mode. Bodily, these enemies are drawn on playfield 2 (to allow them to have their very own palette with out touching PF1), however they forged no shadow and the participant’s sprites seem above them, though issues in PF2 take high precedence. Helpful for hordes of small floor enemies like tanks or one thing.
- Blockable enemy lasers. These are giant, rising laser streaks that may be blocked utilizing the thick laser weapon mode. The similarities with Dodonpachi Resurrection are purely coincidental 😉
- The participant vs. enemy taking pictures collision system now helps some flags to regulate vulnerability to the participant’s weapons. So, for instance, an enemy might develop into very susceptible to the unfold shot and fewer susceptible to the fats laser.
- Flickering shadows (regular shadows nonetheless obtainable in video choices). For 2 causes: 1. It provides the VFX artist extra freedom from the fundamental palettes as a result of inevitable brightness “errors” develop into much less noticeable. 2. Efficiency, after all. More often than not, steady shadows are usually not an issue, however typically they are often. And in such circumstances I want flickering shadows like in Dodonpachi to decreasing the motion.
- The tester now has 30 colours, not simply 15.
- volumes for every type of sounds adjustable (beforehand it was simply the extra sound quantity)
- Ready for two channel music utilizing solely channels 2/3 for SFX (except music is disabled then all 4 channels are used for SFX). The precise results channel and precedence additionally rely on whether or not there are 2 energetic gamers.
- many corrections 🙂
The workforce:
- Code – Daytona675x
- Gfx – Chrome
- Audio – Triacia
Extra credit and due to:
- further visible results: Matt Walkden
- Placeholder degree music: “te-x-mas 6” by xtd/mystic & the grid, from the MOD file
- music participant: Frank Wille
- VSCode improvement system: Bartman^Abyss
And that is all we all know thus far, however as quickly as we have now extra particulars from the developer we’ll let you already know.