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Monday, June 30, 2025

Does the default property of Unity are despatched with the challenge when they’re constructed, even when they don’t seem to be used?


A typical unit challenge comes with some default property. For instance, take a look at these 2D sprites:

He Sq. The asset is the default sprite that applies to a gameobject if you go 2D Objects > Sprite > Sq. In a unit scene, like this:

UI of unit that shows the creation of a 2D sprite

Due to that, they’re very helpful when you’re simply beginning a challenge, and you haven’t made any graph for it. However after getting executed that, the priority is that these property are nonetheless being saved if you construct a .exe Archive to your challenge, occupying house in reminiscence whereas it isn’t actually used within the Unity challenge. If they’re, I need to get rid of them, since I’m now not utilizing them.

I discovered this Dialogue thread within the Unity discussion board that appears to recommend that they could possibly be eradicated when the challenge is constructed, however I can not say if they’re speaking about the identical factor that I’m in that thread of debate. As well as, within the compilation of my challenge, my identify is a folder MyProjectName_Datawhich then incorporates a known as folder Assetsafter which a file of ~ 1 kb known as unity default assets. Then this could recommend that they’re nonetheless being despatched once I construct the challenge.

So my query is:

  • Are they exporting once I constructed the challenge?
  • Is there any implication of copyright or obligation to distribute these property inside the development of my unit sport?
  • How can I get rid of them?

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