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Friday, November 28, 2025

After six hours of firefights and trench warfare, I am bought on Darktide’s imminent Hive Scum replace.


I used to be exactly overwhelmed when Fatshark revealed the mohawk, inhaling chemical compounds hive scum as Warhammer 40,000: Darkish TideThe following class; many of the current participant characters are soiled criminals. Nevertheless, it seems that they’re good firm when obligatory. Having performed about six hours of Hive Scum, forward of its December 2 launch, I am satisfied the category presents one thing new, and even those that do not spend the required $12 will, on the identical day, get a enjoyable new mission sort that delves right into a suitably muddy 40K floor warfare.

Let’s begin with that, because it’s the largest of the replace’s free-for-all additions. No Man’s Land is a shorter operation than most traditional missions, just like the rushing practice job Darktide acquired final yr, and takes your gang outdoors of the sport’s foremost metropolis for a dirtier trench assault (together with, in a pleasant contact, certainly one of 40K’s hilariously proportioned tanks). Additionally just like the practice experience, it is an nearly continuous battle, with solely a quick pause to let your armored battle buddy by way of a door or to steal some area iPads from an enemy bunker.

In different phrases, it’s a easy job. However it’s additionally pleasantly frenetic, and the ditch setting (well-traveled terrain for wargaming, however a refreshing change from Darktide’s traditional metallic hallways) seems to be unusually lovely in locations. Rays of sunshine pierce the mud of a bombed outpost, whereas the mountainous structure of the hive metropolis looms over the battlefield. It might be great if it weren’t so horrible.

The Hive Scum does not make as sturdy a primary impression. Particularly after the Arbites, with their Decide Dreddish Characters and Distinctive K9 Controller MechanicsThey do not initially appear to realize the excellence you’d need from a premium DLC class. Many of the persona/voice choices sound like gruff cousins ​​to the default veterans, and whereas they begin with twin machine weapons (with akimbo being the primary in Darktide), my Scummer’s early ranges lacked the freshness of motion taste that the canine cops had.

Nevertheless, with a number of talent factors to spend on the run-and-gun type subclass, all the things started to work like a Tech-Priest’s mechanical thumb. If the Veteran focuses on exact photographs from afar, and the Zealot is devoted to sustained and intense close-quarters fight, a weapon-specific Hive Scum takes one of the best of each and creates one thing that also feels separate from each. A run ‘n’ gunner who always assaults the throats of heretics, destroying heavies and crowds alike in lengthy, continuous runs. The additional down the expertise tree you go, the longer you possibly can preserve these demise chains, whereas including different methods that deal large injury, like rocket launchers (efficient, enjoyable) and perks that deal enormous additional injury to enemies shot from behind (efficient, difficult).


Exploding a Plague Ogryn with the Hive Scum Missile Launcher in Warhammer 40,000: Darktide.
Picture credit score: Rockpaper Shotgun/Fats Shark

I have not tried the opposite two foremost playstyles, certainly one of which focuses on melee (and which, admittedly, a minimum of sounds a bit additionally Zealot-like) whereas the opposite performs up the illicit chemistry angle by encouraging gamers to cheer themselves and their teammates up with syringes of custom-blended Enjoyable Instances. I’ll say that my most well-liked strategy is dangerous: if meringue nonetheless exists within the forty first millennium, my Hive Scum’s armor is outwardly fabricated from it, so a poorly timed reload or positioning error can nearly immediately end in a takedown. However the talent upgrades are versatile sufficient to alleviate the stress: I regain toughness (defend, principally) for each enemy killed at shut vary, which inspires and protects aggressive footwork.

And any Hive Scum, no matter whether or not it requires a superficial chemistry diploma, can alter the results of its syringes. Though I may mix injury, stamina effectivity, and assault velocity upgrades, I invested closely in toughness regeneration, which I may mix with the Desperado talent to counter my inherent fragility with restricted bursts like an endlessly operating blur of shell casings and screams, deceptively resilient and savagely damaging. I can go away it every time I need, thanks.


Under the effects of stamina-boosting chemicals, the Hive Scum class fires at enemies in Warhammer 40,000: Darktide.
Picture credit score: Rockpaper Shotgun/Fats Shark

I nonetheless suppose the Arbites are the stronger and positively extra formidable of the 2 DLC courses to date, however I am positively not averse to sticking with my Hive Scum looking dervish in the second. Particularly after I can allow them to unfastened in No Man’s Land, which itself seems like the newest in a sequence of high-quality quest expansions and, to my ears, sounds prefer it’s accompanied by yet one more. Jesper Kyd firecracker.

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