12.2 C
New York
Tuesday, November 25, 2025

Ask a recreation developer


It is all the time useful to think about issues from the angle of the developer on the time. What sort of limitations did you consider whereas creating the sport?

On the time, Kingdom Hearts 2 was a PS2 unique title created by a third-party developer (Sq.-Enix) in 2005, nearly a 12 months earlier than the PS3 launched in 2006, and 9 years earlier than 2.5 Remix was launched for PS3 in 2014. On the time, the builders have been trying to squeeze as a lot efficiency as doable out of their solely goal platform, in order that they most likely by no means thought-about that the sport could be ported to different platforms (not to mention extra highly effective {hardware}). Word that Sq.-Enix’s first PS3 recreation wasn’t launched till 2007 and was the Japanese localized model of Name of Responsibility 3 – World at Struggle. They did not publish their first in-house PS3 recreation (Crystal Defenders) till 2009.

image

All this to say that they have been mainly solely centered on creating KH2 for the PS2 on the time. There was nearly definitely no thought given to creating this work on every other platform, not to mention making the sport work on increased efficiency {hardware}. Again then, operating at 30fps was extraordinarily acceptable – most individuals did not know what body charges have been, and most video games nonetheless ran in customary definition. As a result of they solely had a single goal platform and the subsequent {hardware} improve was actually years away, there was by no means any technical must even think about it. Builders typically make many assumptions which can be true in the intervening time till they’re not true, normally over a protracted sufficient time period.

(Be a part of us on Discord) I (Help us on Patreon)

Do you’ve got a burning query you need answered?

Related Articles

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Latest Articles