rock star video games co-founder and former lead author of just about each mainline Grand Theft Auto recreation besides the following one GTA 6 – thinks the gaming business faces the “hazard” of focusing an excessive amount of on printing cash as a substitute of merely creating fascinating video games.
GTA and Pink Lifeless Redemption 2 lead author Dan Houser appeared on Channel 4’s Sunday Brunch present to speak about his previous and future initiatives, the place he was additionally requested the place the video games business typically goes. Based on the Rockstar veteran, video games can go one in every of two paths.
“It might probably go, you already know, with all of the issues, it may well go someplace actually fascinating or someplace that focuses an excessive amount of on earning profits,” Houser mentioned. “I believe there’s all the time a hazard with any industrial artwork kind that they get distracted by cash, however there’s nonetheless an enormous artistic scene for creating these sorts of dwelling narrative experiences.”
That mentioned, Houser was rather less passionate about predicting a winner, so he cut up the trophy in two. “I believe they will each win,” he mentioned. “I believe there might be two paths. We have already seen it in areas inside the video games business the place each win.”
It is a problem which will have all the time plagued the business, however lately it has been very troublesome to not see the affect of company greed on gaming as non-public fairness and massive tech firms get entangled. You needn’t look a lot additional than the countless quantities of “dwell service” nonsense floating round on the market, that are roughly glorified real-money showcases/gaming gadgets, fairly than slick or focused experiences.
Nonetheless, Houser is true that builders of all sizes proceed to launch nice video games and discover nice success on the similar time. Self-published indies like Hades 2, Silk Tune of the Hole Knightand Peak gave me some hope this 12 months, at the least.
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