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Wednesday, November 19, 2025

get the Drifter in Danger of Rain 2 Alloyed Collective – Destructoid


Picture by way of Gearbox Publishing

Drifter is one among two new characters added to Rain threat 2 as a part of the Alloyed Collective DLC, and you will have to unlock it earlier than you should utilize it in battle.

The precise unlocking course of isn’t easy and has a number of steps. Additionally, you will have to have the DLC first. This information will stroll you thru the precise steps wanted to unlock her and add her as a playable character.

unlock the Drifter in Danger of Rain 2 Alloyed Collective

Full the next steps in the identical order to unlock the Drifter.

  • Attain Solus Wingwho’s the ultimate boss of the Alloyed Collective. That is the hardest combat in the complete growth, so preserve that in thoughts.
  • When you defeat Solus Wing, it is possible for you to to discover the stays of the Seek for resolution. There might be a portal open.
Portal in Solutional Haunt
Picture by way of Gearbox Publishing
  • Do not enter the portal and as a substitute head to the higher space utilizing zip strains. You’ll get the stays of two alloy items on two separate platforms. Work together with each of them and you’re going to get the Jail Matrix.
  • Whenever you seize the Jail Matrix, enemies will seem and you’ll have to kill all of them.
  • Take the 2 Jail Matrixes within the Vault and supply them to unlock Drifter.

It will full the Misplaced in Transit problem and add Drifter as a brand new playable Survivor.

All Drifter abilities in Danger of Rain 2

Here is a fast abstract of Drifter’s talents in Rain threat 2.

Expertise How they work
Rubbish to hoard Recycle. Earn stackable advantages by carrying leftover objects.
blunt pressure Hits enemies for 170% injury. The third hit offers 350% injury and stuns enemies. It has the potential of releasing rubbish.
trash can Hit a trash can for 400% injury. Hitting a Junk Dice will launch it, hitting enemies for 400% injury as much as thrice earlier than exploding for 800% injury. You may devour 4 trash to keep away from the cooldown.
recuperate Bounce ahead and catch a monster or interactable. Use it once more to throw away the contents of your bag. Captured objects are hit.
Save Consumes eight trash to generate 4 non permanent objects.

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