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Wednesday, June 25, 2025

My predetermined animation is caught in little progress


I’m following Codemonkeys ‘Study Unity Newbie/Intermediate’ and I’m within the animation part. I attempted to do it myself after seeing it and I’m fairly certain I did all of the steps. However I reached the purpose the place it is best to confirm and uncheck the ‘iswalking’ inhabitants parameter whereas the sport ran to see if it was working and found that it was caught within the first inactive animation.

One other unusual factor, after I noticed the inactive state within the animator, virtually confirmed no progress within the bar and didn’t transfer. So I made a decision to return from the start after eliminating the animator part, the controller, the animations I had simply made, besides that I adopted every precise step. Then I acquired to the purpose the place after ending recording for inactive animation, you’re presupposed to execute the sport and be working.

However my no, the participant’s head was static and the identical occurred earlier than, with the progress bar that solely had a bit of inexperienced after which didn’t transfer. I requested ChatgPT and I already made certain that the pace was 1 for animation, that I’m utilizing animator and never animation part, that the animation clip is just not inherited, that point scale is 1, the clip is 1 second. I’ve found that normalized time is zero when executed.

By the way in which, there isn’t a code of this, I am simply attempting to find how the animator works

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